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Fastest Motorbikes (new) - Top Speeds Of Fully Upgraded Bikes In GTA Online

2018-04-12 198 Dailymotion

Fastest Motorbikes in GTA 5, showing a complete countdown of the ual top speeds of fully upgraded bikes measured accurately.\r
FOR ALL VEHICLES, CLASSES AND UPDATES CLICK HERE: \r
More info can be found below, but also check out circuit/lap time testing of every vehicle here: \r
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How Top Speed Values Were Calculated Accurately\r
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Speed = Distance ÷ Time\r
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- Speed is what were looking for.\r
- Distance is exly 0.2 miles, measured in the content creator from the first checkpoint to the second.\r
- Time is how long it takes each car to hit the second checkpoint after hitting the first.\r
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Five testing runs were done with each car, keeping as straight a line as possible between the two checkpoints. This section of road was chosen due to it being one of the most flat, straight, and smooth sections of road in the game. All of this ensures the cars are going at their ual top speed throughout the course of travelling between the two checkpoints.\r
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The footage for all five runs was then added into video editing software and analysis was carried out to find, to the frame (1/30th of a second), how long each car took to hit the second checkpoint after hitting the first for each run. The maximum variance in all results for any car was 2 frames (which leads to a maximum standard deviation of 0.25 mph), but the majority were identical. All of these times were then averaged to get a single value for time taken to traverse the distance for each car.\r
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These times and distances were plugged into the standard equation to find the speed of each car, and that value was then rounded to the nearest 0.5 mph (km/h values were also rounded to the nearest 0.5). This was done because thats what I feel comfortable with reporting, given the variability in testing error, taking averages, distance covered, and frame rate considerations. To attempt to be any more accurate than that is an exercise in futility using this method and would only serve to report what could be incorrect conclusions.\r
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Example (Vacca)\r
Run 1: 6.000s | Run 2: 6.000s | Run 3: 5.967s | Run 4: 6.000s | Run 5: 6.000s\r
Average time taken = (6 + 6 + 5.967 + 6 + 6) ÷ 5 = 5.993 seconds\r
Distance ÷ Time = 0.2 miles ÷ 5.993 seconds = 0.03337 miles per second\r
60 x 0.03337 miles per second = 2.00220 miles per minute\r
60 x 2.00220 miles per minute = 120.132 miles per hour\r
120.132 miles per hour rounded to the nearest 0.5 mph = 120 mph\r
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One thing to point out is that there are a lot of variables when it comes to top speed in GTA Online which could lead to different (and higher) top speeds in various circumstances. This testing has been done to minimise those variables as much as possible and make it repeatable/verifiable. Anybody should be able to repeat this testing on the same track and find the same results. However individuals may find different results if theyre testing in a different way, such as going uphill or downhill, taking advantage of kerb boosting (see here: racing against others, using mods or single player abilities, and even using the left stick too much to correct the steering whilst trying to keep in a straight line. I am simply reporting the ual top speeds of these cars when fully upgraded, on a flat road with no external fors and identical testing methods. All tests were carried out on PS4 except the Insurgent Pick-Up, Technical & Space Docker which were on PC with vsync set to half.\r
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If you do find thehelpful, entertaining, or want to be kept up to date on any car performance changes as GTA Online develops please do subscribe, like, comment and share. Thank you very much for watching and I hope to see you on a future video soon :)\r
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Other Grand Theft Auto \r
New Gen: \r
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GTA 5 Online Next/New Gen Fully Upgraded Car Testing Guide, Countdown & Ranking With Top Speed Values\r
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And finally. watch in 1080p!